﻿using System;

namespace Microsoft.Popfly.GameCreator.GameEngine.Events
{
    public class StateChangeEventArgs : PGCEventArgs
    {
        public State OldState { get; private set; }
        public State NewState { get; private set; }

        public StateChangeEventArgs(State oldState, State newState)
        {
            OldState = oldState;
            NewState = newState;
        }
    }
}
